TYNK UPDATE #5 - MARCH 3rd, 2024

One full year into the publisher-search gauntlet.

A little over a year ago I entered into some promising conversations with a few publishers about Tynk!

While I initially was hoping to avoid publishers entirely, I was recovering from a year full of disasters and was in the process of paying the 10k+ cut of my campaign funds in taxes. It was becoming increasingly clear that I wasn't going to be able to develop the game full time without some additional financial buoyancy.

Some of the publisher conversations fell by the wayside quickly, but a few remained active for months on months. It's impossible to really communicate the deep time that these conversations operate on, especially if you're not interested in accepting the boilerplate terms (please, never accept the boilerplate terms.) I've been aching to be more transparent about this element of the development process but frankly I haven't been able to while these conversations were happening - it's hard to negotiate one's pay if you're posting about desperately needing money to make your thing. I've been keeping a poker face as best I can while I ride this stuff out.

But, you can tell this update isn't called "Guess Who I Just Signed With ;)" - these conversations all withered to dead ends. I had been relatively optimistic about the success of these negotiations but in the past few months things turned sour. I can't fully know why things didn't work out. Some had alluded to the current harsh winds blowing through the industry, others were more enigmatic with their falloff in interest.


So what do we do?

The more I've worked on Tynk! the more I've loved it, but I won't deny that it is a big undertaking. I'm still interested in finding a publisher to speed things along - but since I'm suddenly back at square one I'm going to need to establish some other avenue of stability while I cast my line and wait for a nibble.

I don't know what my next move is. I'll be chipping away at Tynk! as always, but my current circumstances might require I give it less priority for long enough that I can produce something much smaller that I can actually sell. I've also been considering setting up a Patreon where I occasionally do tutorials on concept design, pixel art, and other visual arts techniques - but I'm unhappy to be courting my audience for cash when you've already been so generous. If I end up launching something like that and you've backed the game, please don't feel obligated to contribute to it! Also, if you have any thoughts or suggestions for what I can do you can email me at VirtualMothVG@gmail.com.

I'll be honest - I'm disheartened, exhausted, and sad. It's obvious that I'll need to spend more time "building an audience" again, but even if I wasn't burnt out by the process of vouching for my own value for a year straight I don't have a clear vision of what that looks like in the internet of 2024. Maybe I'll set up shop on Bluesky or Mastadon as well as resume frequent Twitter posting. I'll be sure to let everyone know once I've planned my presence.

Thanks for your patience as I figure stuff out - Dear Tynk is taking her sweet time, but she'll get here.